1. Introduction简介
Congratulations! You now own probably the best but definitively the fastest procedural terrain and landscape generator available. It is the official successor to the powerful GeoControl, which was developed by Johannes Rosenberg in 2006 - and now, it has been comprehensively redeveloped from scratch by Timo Armbruster and Stefan Kraus from BiteTheBytes!
In 2013, BiteTheBytes and Mr. Rosenberg entered a partnership to further maintain and support GeoControl - a powerful procedural terrain generator. GeoControl was renamed to World Creator and in 2014 a more advanced and stable version was introduced, including a new filter system called “sediments”.
However, it was clear that a completely overhauled version needed to be developed. A new version would have to be able to utilize new platforms and their features, such as generating the terrain on the GPU, or the capability to have a true 3D real-time view of the terrain throughout the entire design process. The usability and user interface design of this new version needed a new concept and further development as well.
You successfully purchased the result of the complete redevelopment of World Creator. A lot of features are already contained in this version and a lot more will follow over the time.
恭喜你!你现在拥有的可能是最好的,但绝对是最快的程序化地形和景观发生器。它是强大的GeoControl的正式继承者,GeoControl是由Johannes Rosenberg在2006年开发的--现在,它已经被BiteTheBytes的Timo Armbruster和StefanKraus从头开始全面重新开发了
2013年,BiteTheBytes和罗森伯格先生建立了伙伴关系,进一步维护和支持GeoControl--一个强大的程序化地形生成器。GeoControl被改名为World Creator,并在2014年推出了更先进和稳定的版本,包括一个新的过滤器系统 "沉积物"。
然而,很明显,需要开发一个完全彻底改变的版本。新版本必须能够利用新的平台及其功能,例如在GPU上生成地形,或者在整个设计过程中能够有一个真正的三维实时地形视图。这个新版本的可用性和用户界面设计也需要一个新的概念和进一步发展。
你成功地购买了WorldCreator完全重新开发的结果。很多功能已经包含在这个版本中,随着时间的推移,还会有更多的功能出现。