WMDEVICEMACR!$rV!Dn'k%SPRWorld>N>i;pMACIDefault%@R@ Default%@R@SPRK Stable Slope Sel In??PAR2MACODefault%@R@SPRK Stable Slope Sel Out??PAR2MACPSPRK @=Stable Slope Sel Params??PAR2MACHStephen SchmittThe Stable Slope Selector improves upon the behavior of the default Slope Selector. Slope selections are very sensitive to noise in the heightfield. An area that is gently sloping in a low-resolution heightfield may well be rough and irregular in a high resolution one. This selector smooths the heightfield before the selection, making it more consistent regardless of the resolution of the build.GFX0 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg|.0,13.ƴȶǵƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴǴŲ~(*%)*&x}vytyn%'#')%ysTXPqwktym%'#')%ysүس?B<kqetym%'#')%ysn̥?B<kqetym%'#')%ys!tp?B<kqetym%'#')%ysAFFFFFFF? .b .bK!t!t=׻?B<kqetym%'#')%ysA!t!t!t!t!t!t!t!t!t!t!t!t!t!t!tʥҳ~?B<kqetym%'#')%yslllJ!tHrrrrrrl[[D!t!t_rίkaw?B<kqetym%'#')%ys0!t'xj!tXƢjyXf?B<kqetym%'#')%ys666W!tlj[alݲowcoU_?B<kqetym%'#')%ys #K!t4~ck]cU\RY?B<kqetym%'#')%ys d!txU[y[`FzKCI?B<kqetym%'#')%ysLLL1g!tCMUX_RY,`25v<?B<kqetym%'#')%ys n!tEOV`CN)`20q:?B<kqetym%'#')%ys?!tS9~KI\@U$a3%`2&d5?B<kqetym%'#')%ys```!s#u"a4PhZs7NX/Y0U-?B<kqetym%'#')%ysN!tb-oD;{Rfg$c:S.H(Q,?B<kqetym%'#')%ys(((7!t*ybVK`Zs\v(c:P)N'I$Q(?B<kqetym%'#')%ysvvv"f!t!tG&W1#]6+_>E{ZC~Y*a>;=!A#E%E%?B<kqetym%'#')%ys[!t!tS91xZ2uZGn(^ES;B*?(:&7#9$>'?(?B<kqetym%'#')%ys(g!t>,VBL8Q=6% 2! 2! 2! 2! 2! 1 . / 2!?B<kqetym%'#')%ys +* .- .- /. 32:965 /. )( *) (' (' (' (' (' ('&%%$ '& ('?B<kqetym%'#')%ys($ -) ;6 61 61 51 2.,'($($($($($($($($($($&#'#($($?B<kqetym%'#'(%x~r?B;kqesxl%'#&($tyn{yrRVM>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:=A:ORJnshqvk%&#&'#SWNzs|ux}rlqgfkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkakpesymRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL?MinimumxKP1??Maximum}DP1@>?Falloff\).(P1Falloff typetVP1Invert Selection;BLURSPRK ??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radius04QHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independance keeps the blur amount the same for both low and high resolution terrainsSSELSPRK H??PAR2P1>?MinimumOutput File...P1??MaximumeP1@>?FalloffmatP1Falloff typen every BuildP1Invert SelectionCMB2SPRK `??PAR2P1MethodfV8mWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1>?StrengthLThe strength of the combination. High values cause a mroe pronounced effectfP??Main ExtentsDefaultX_x%x_y%y \@SPRK xgStable Slope Selector??PAR2P1??Max Slope@ @zB>aH.@P1>?Min SlopezB>P1@>?Falloff8?P1>?Sensitivity