WMDEVICEMACRSPRWorld>N>ͫͫMACIDefault%@@SPRK @Coastal Overlay In??PAR2MACODefault%@@SPRK "Coastal Overlay Out??PAR2MACPSPRK Coastal Overlay Params??PAR2MACH Nico KornCoastal Overlay v1 CO produces a simple overlay for terrains intended to resemble coastal areas. Also, CO is a strong oxygen antagonist. GFX0 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg½Żž¹ĽúȻºü|.0,13.r{{~lnUefP[`Syn{p~umzp_tveucuyvp{~(*%)*&x{~d~vgz{gwycuxbpsaleKH.RK2nP\yvRolLhdLgcIicnLmfKeaAg\:ybkfjVlj?bWstyn%'#')%ysp}zcsu^ns^ntMN7G@"IL5Ur`]s:naPji;`XGcaWute{~Ode*]K9fSU{aeqxA^Z7`R`utym%'#')%ys|~n|{^nq\lqew~NQ=HWBJzrBqkPx`ZJcc?c]8aXUsq^otKpi2v_GvN{=lcs7ZR+XIDueUt{tym%'#')%ys{}rasuZrt]Koi@kdDjdB}npe0l]7eZBxjBt(dQ;pa2ta]b=i_eS^c7h[>vJ|iztym%'#')%ysnxqNO4U_ZZiosaMuMnjOhiJxpAlb:e[PFqh1eUuho;nE~ppcMmiDme4YQOwq@uI|_tym%'#')%ysosfNOABB/HH0Y`PEE,HI0EE,CC)ED.DD)A@#epffztpeuz[8k^EvkDgb:zhK@tVjtym%'#')%yslpdCD:43'GH0DD)HH/AB+=<(AA,CD-EE.GG/@=_h[s\lpgz_}|EjcKlhO}O>tTc{z{tym%'#')%yslqeCC:/.#==*??+>>*43#21"76%::'??+EF.GG/?<`hW~ogx~wGjeY_KNhrtym%'#')%yslqeCD;*) %#&%#" # (&0. 42#87%77%CC-A@$QT=wxMgghgKLhzS~ntym%'#')%yslqeDD;)' # &#&#*(32"AA,?< fp`Ucgp|_DK~nZ`}tym%'#')%yslqeDD;)("      # 76%DD-B@%\cP\UAwO~WJvb}t{tym%'#')%yslqeEE;)(!       32#FF/HI0@?$`iYUFy=o>rKwbz{{{tym%'#')%yslqeDE;)'!      !;;(FG/FG/A@%nNy]bGmd`outym%'#'(%x~rmrfJKA10(*( )()(*(*((%0.$CD2LM5MN5LM3ycOy;[TKkfGxnCx_pSwqX}bunrsxl%'#&($tynnsgXZOHH>CC9BC9BC9CC9BB8BB9QQB[]I\^HZ[Dsyi}r_plFj]Ww\\}|d{uofsrwqvk%&#&'#SWNsxkjnbei^cf\bf[bf[bf[cg\hl_lpamrbotepugx~n~so{rgxlg~ppzpwxx|rwnvl~qsvt~rRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL?Sky Lighting Levelluded LightinP1??Diffuse LevelProduce RGB LighP1Sun ColorSoft ClippingP1Sky ColorUse Global LightCMB2SPRK ????PAR2P1Methodation ModelmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthLightingLThe strength of the combination. High values cause a mroe pronounced effectHSELSPRK ??PAR2P1>?Minimum$rP1??Maximum$rhDefaultP1?FalloffCoordinate InputP1Falloff typeP1Invert Selection COLGSPRK Default??PAR2P1QR6ColormeCHOSSPRK ??PAR2P1MethodHSELSPRK j$r??PAR2P1?Minimum$rDefaultP1>?MaximumCoordinate InputP1=?FalloffP1Falloff type P1Invert SelectionCMB2SPRK p?xr??PAR2P1MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthLThe strength of the combination. High values cause a mroe pronounced effectCOLGSPRK ??PAR2P1# ColormeCHOSSPRK ?Rang??PAR2P1MethodeHSELSPRK *`s??PAR2P1>?MinimumDefaultP1??MaximumP1<?Falloff? P1Falloff typeP1Invert Selection}$rSELCSPRK `j??PAR2P1@>@Strengthion ModelCHOSSPRK ??PAR2P1MethodSelection IVRTSPRK ??PAR2BLURSPRK jp ??PAR2P1Blur typeon Model#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiushtingQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independantap\Scale independance keeps the blur amount the same for both low and high resolution terrainsSELFSPRK `  ??PAR2P1gHeadingempIThe angle along the ground sweeping from the North (0 degrees is North).P1ZZElevationsCThe elevation angle above the ground (0 degrees is on the ground).BLURSPRK  v??PAR2P1Blur typemp#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1 Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independance keeps the blur amount the same for both low and high resolution terrainsCLMPSPRK  0V??PAR2P1>?Range1eP1??Range2P1TypeffncedsP1NormalizepeauCHOSSPRK P^??PAR2P1MethodMethodonCHGTSPRK :??PAR2P1??HeightpeInputs'The height to set the terrain level at               @@Main Extents_x%x_y%ySPRK QCoastal Overlay??PAR2P14??Max Cliff SlopeC>P1>?Max Beach HeightP1>?Water Height0P1hSun HeadingP