WMDEVICEMACR#C;]=OLU4PSPRWorld?>#N$MACIDefault* SPRK m"Landmass Creator In?? PAR2MACODefault*SPRK Landmass Creator Out?? PAR2MACPSPRK #Landmass Creator Params??PAR2MACHChristian MintertESetting up a basic landscape for further refinement. Meant for existing maps for RPGs to be transfered to heightfield. Expects b/w map file input. This one is very basic but makes some things easier for beginners I hope. Feel free to refine. Up until now it assumes a heightrange 0 to 8000m with the water lvl at 2000mGFX2 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg|.0,13.ƴȶǵƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴǴŲ~(*%)*&x}vytyn%'#')%ys˗ȎȎȎȎȎȎȎȎȎȎȎȎɐ͓̓ʐȎȎȎȎȎTXPqwktym%'#')%ys˗ȎȎȎȎȎȎɏʐˑɐȎȎ͓ԛԛј͓ʐȎȎȎ?B<kqetym%'#')%ys˗ȎȎȎɏ͓јӛԛԛјјЗҙ֝ڡܣڢ؞ӚΔʐ?B<kqetym%'#')%ys˗ȎɏΕۣ֜ަۣۢ٠מ՜؟ݥߧ"ߦڢҘ?B<kqetym%'#')%ys˗˒ԜܣߧޥX޽NnɄлi77,ճ5"ݥ֞?B<kqetym%'#')%ysΚ֞ޥYƨ?+yq*]a7WeBS]7UZ&WX$X[#pt/O~З?B<kqetym%'#')%ysԠަ3ݼK8{&e\>E!0J<+MC*MC/UM8^S3RI+B=%730QAHcOw}?B<kqetym%'#')%ysS74ױ14mg#OY,D[;2F7+F=3XQ3VO,IE)B?.QJ2UO1OL,EB*FA(HA$F>?B<kqetym%'#')%ys\<-nr)D^7;bQ4[O:dX.IC30-KF2WQ9c[2UN/RJ1YP=lcCwk>la1SL*C??B<kqetym%'#')%ys#A=&H=-O>2SC.H@-LD:g\4[R2XO8`W%?:)B?*C@3TP6ZR(C>,MF3[S;g^G}pExk:cZ?B<kqetym%'#')%ys=\X6ZS2QK*FB-JE"73&><0OK;h]Aqd1WN+JD2TN4VO8[T&=9!31,,$<;7\U>laDwi?B<kqetym%'#')%ysCqe7_U3WO8bV9dW.LE(A>0RK)G>.QD?B<kqetym%'#')%ys4&D8&J<(M>*M>&J9#H6$G7$F6;.!;1 ;1 80?B<kqetym%'#')%ys'D9">290'G=,TG,WH,UH=27,8./("@5$G:"A48-6+6*5(*"2+)$3.?B<kqetym%'#')%ys.UH-*(%5/4bU>iCr=yf.YJ)RA$I9#E6%G6%G7&F8!<13+!:1!=0 9.">1$D7?B<kqetym%'#')%ys?}h8sa0\N"<44fU9t`5kY:vcBrGxBm5fW2aR+OE,IB,AA)BA2RN":6%& 53"52?B<kqetym%'#')%ys;ub8r`0^N-WJ:vbyh}h9q`=~iBq=wgHs:dY#65(6:"15.KJ5XS-FF)DC.SM6eY9q`9o_@sg3WM-'?B<kqetym%'#')%ysMH{J|6TP&;8?B<kqetym%'#')%ysNyp8`W9f[Iwm2KI"14%37)>?DuhJwJzHvHvM~Jt:aYCpe=e\5YQ+ED7\TEwh?B<kqetym%'#'(%x~r?B;kqesxl%'#&($tyn{yrRVM>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:=A:ORJnshqvk%&#&'#SWNzs|ux}rlqgfkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkakpesymRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL@?PersistenceP1H@?ALacunarityP1OctavesP1ڳSeedP1=?SteepnessP1=?ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideAPRL?????????SPRK \??PAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P1@;AScaleP1 ?@?PersistenceP1H@?ALacunarityP1OctavesP1 SeedP1=?SteepnessP1>?ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideS_CPSPRK O ??PAR2P1!??Current Value0The current value that this device is producingP1??Max Range)The maximum value to allow in the outputP1 #>?Min Range)The minimum value to allow in the outputP1TypeCurrent Value=Specify how to clamp the input value to the specified range.RescaleClipCMB2SPRK VDifferences??PAR2P1 Methodpe Type :K:v :P+:mWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesP1??Strengthusater Level;h;;sC;LThe strength of the combination. High values cause a more pronounced effectERD2SPRK hion??PAR2P1AmountP11 C>?HardnessP1-2>?CapacityceP1Filter TypeP1)=?Filter StrengthP1MethodP1SeednessP1,K=>River DepthP1@?River BiasPowerP1Multiscale Enable P1|??Multiscale BiasP1Multiscale SynthesisP1Scale IndependenceP1Preserve EdgesP1Use Original Mask StyleHSELSPRK ӯ 0ӯ ү ??!PAR2P1>?MinimumnP1??Maximum 6)P1>?FalloffceP1Falloff typeP1Invert SelectionCLMPSPRK keep land above water??#PAR2P1>?Range1DefaultP1ffV??Range2ǘ P1TypeffceHDefaultP1NormalizepeCOERSPRK Differences??%PAR2P1Simulation Type*Simple (fast)P1 Use Global Water Levelion TypeP1n4>?Water LevelUse Global WaterP1ꠎ>L=?Beach SizeWater LevelP1Transition ZoneBeach SizeSmoothCliffsP1??Transition Powerransition ZoneP1?Smooth Underwater FeaturesPowerP1Smoothing Amountmooth UnderwateS_CPSPRK ??'PAR2P1>?Current Value0The current value that this device is producingP1??Max Range )The maximum value to allow in the outputP1>?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK ^??+PAR2P1fY6??Current Value0~ 0The current value that this device is producingP1??Max Range)The maximum value to allow in the outputP1=?Min Range)The minimum value to allow in the outputP1Type??=Specify how to clamp the input value to the specified range.RescaleClip               REXT??Main Extents?2?TBDS_x%x_y%y~ 3TCDSTCNTSPRK Landmass Creator v0.1??.PAR2P1!??Beach Size=A:ORJnshqvk%&#P1!??Mask softeningfkafkafkafkaP1P>?Roughness of ocean floomshmshP1.??Roughness of landmass!"$!"$!