WMDEVICEMACR*FAT7EpɹSPRWorld>N>#N$MACILayout%@@Underlay%@@SPRK Grasslands In`??Range2sP1TypeityP1NormalizeeCMB2SPRK ??PAR2P1MethodonmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthLThe strength of the combination. High values cause a mroe pronounced effectGRADSPRK ??PAR2P1hDirection&The angle of the gradient. 0 is NorthP1l?BWidththThe width of the gradient areaP1TilingdNoneLinearDiscontinuousCLMPSPRK I??PAR2P1?Range1P1z??Range2P1TypeP1NormalizeCLMPSPRK ??PAR2P1?Range1 MethodP1??Range2of TerracesP1Typece ShapeP1NormalizeyeringCMB2SPRK )??PAR2P1MethodonmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthLThe strength of the combination. High values cause a mroe pronounced effectCHGTSPRK ??PAR2P1$??Heightonce'The height to set the terrain level atIVRTSPRK O??PAR2CLMPSPRK ??PAR2P1 ??Range1 MethodP1??Range2of TerracesP1TypestenceeP1NormalizeeringCMB2SPRK ??PAR2P1MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1p??StrengthLThe strength of the combination. High values cause a mroe pronounced effectCHGTSPRK @??PAR2P1?Heighton'The height to set the terrain level atWARPSPRK '??PAR2P1'hDirection1The angle to displace the terrain at. 0 is NorthP1D??StrengthAThe amount of distortionP1CenteredKCentering makes all displacements occur from the middle of the heightfieldP1Edge HandlingLFor unknown pixels on the edge, we can synthesize them from one of two waysRepeat edge valuesMirror interior valuesCLMPSPRK H??PAR2P1>?Range1 MethodP1>?Range2of TerracesP1Typece ShapeP1NormalizeyeringCHOSSPRK Q??PAR2P1MethodPULLSPRK L??PAR2                ??Main ExtentsDefaultX_x%x_y%y@SPRK Grasslands?\?y\?3}]???PAR2P1>?DirectionP1$??Grow up to bottomP1 ??Subtract excess$?P1p??subtract bottomP1??Scale input?P1=?Move directionP1D??Move strengthct bottomP1>?terrain width(