WMDEVICEMACRr]* F=9rSPRWorld7>N>xMACIPrimary6AFlow map6ADepoistion mapASPRK `e2's Encyclopedi In??PAR2MACOPrimaryon mapAOverlay outapASPRK 8e2's Encyclopedi Outunt??PAR2MACPSPRK `e2's Encyclopedi Params??PAR2MACHe2s Encyclopedialize it/Name: "Encyclopedialize it" Author: e2clipse Functions: This macro performs a colorization wich makes your terrain look like its coming out of an encyclopedia The controls arent very easy i know,but i made this by accident,so i cannot tell you much more then...just try them out :D Have fun!GFX2 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg|.0,13.ƴȶǵƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴǴŲ~(*%)*&x('+WRT0,2{riUGH~tyn%'#')%ysOiYKDA=1/'(&%)*:;9%$&')*98<\VQ|vrf`syUgZAUI|tym%'#')%yszvsgc(00H<6577 !)-./20-23/12&()gbc1;;njiKYS;VLvHl\|tym%'#')%ys;VFww˼A>:SUO176 %#\]Y5;:#"QVT387675.-/ynj|ur=NKklj;XIsqiHfS|tym%'#')%yswldyHgd_yRna:XK176ASLfxg*/-5C=!:Sa$$$$$ёVN7[J}~̽ǹͼ|tym%'#')%ys:RFetflzvhyn^ugRk]tssUgZTslpuctTn`iuhsĶƷ˺ҿų|tym%'#')%yscwrHSK{NYO~xkvOnqey~`uf]xuFhanο|tym%'#')%ys\mbBbWu`sd4SDxxlUl^Lkd}cuhVoebvjFfU?cW˷ǽų|tym%'#')%ysuI`RaxtEjfTjucxvx{@YK}eyze{qxk.<8;PHMgW@dT~ξ}|tym%'#')%ysFUMbx}p\y~vzm6PJp0C:ebToi\IPI?FCJRK?HE*?6:C@:EB!E5(C9Qnen~rvmd|tym%'#')%ysh|r~]w}M[O-H>BS\5D<3D;bdX:F:D?2;88?<:A<3;:<MQKALJ.96GKF5<7MLHCA9@EC386+2/&-*022253)++...(**'''|tym%'#'(%x~r>EB<@;275497OOI-54,2-FC>.52340.1/01/(**&(('''###|sxl%'#&($tyn+0/IJF483-21)0-',**/./0.%''%'''''xqvk%&#&'#SWNzs|u}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w}w|ux~rRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL?MaximumP1=?FalloffP1Falloff typeP1Invert SelectionSELCSPRK ??(PAR2P1@>@StrengthAPRL?????????SPRK ??)PAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P1B;AScaleP1?@?PersistenceP1H@?ALacunarityP1OctavesP1rDSeedP1??SteepnessP1??ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCOLGSPRK v??*PAR2P1ColorCOLGSPRK V??+PAR2P1ColorIVRTSPRK ??,PAR2CMB2SPRK 4$sMask Input??-PAR2P1 Method~mWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1D??Strength?ILThe strength of the combination. High values cause a more pronounced effectCHOSSPRK jnypeen's Choice 1??.PAR2P1MethodChoose between A and B inputs bChoose between B and A inputs bAdd B to A based on CSSELSPRK _3??/PAR2P1?MinimumP1>?MaximumP1(>?FalloffP1Falloff typeP1Invert SelectionSELCSPRK ??0PAR2P1>@StrengthAPRL?????????SPRK $??1PAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P1B;AScaleP1?@?PersistenceP1H@?ALacunarityP1OctavesP1rDSeedP1??SteepnessP1??ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCOLGSPRK )??2PAR2P1QQbColorCOLGSPRK t??3PAR2P1ColorIVRTSPRK ,??4PAR2CMB2SPRK P4??5PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1>?Strength 4`sCHKPLThe strength of the combination. High values cause a more pronounced effectCHOSSPRK Gaines??6PAR2P1MethodChoose between A and B inputs bChoose between B and A inputs bAdd B to A based on CSSELSPRK s??7PAR2P1?MinimumP1?MaximumP1?FalloffnceP1Falloff typeP1Invert SelectionHSELSPRK <??8PAR2P1?MinimumP1??MaximumP1>?FalloffP1Falloff typeP1Invert SelectionCMB2SPRK HP??9PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthXeln\LThe strength of the combination. High values cause a more pronounced effectCMB2SPRK MsDefault??:PAR2P1 MethodmHKmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLThe strength of the combination. High values cause a more pronounced effectSELCSPRK B??;PAR2P1@StrengthAPRL?????????SPRK 89??<PAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P15=;AScaleP1@?@?PersistenceP1H@?ALacunarityP1OctavesP1rDSeedP1??SteepnessP1??ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCOLGSPRK =??=PAR2P1ColorCOLGSPRK B??>PAR2P1ColorIVRTSPRK @B???PAR2CMB2SPRK ;Z4sPrim??@PAR2P1 Method4sCHKPmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1t??StrengthLThe strength of the combination. High values cause a more pronounced effectCHOSSPRK 0?@?Pers??APAR2P1MethodChoose between A and B inputs bChoose between B and A inputs bAdd B to A based on CSSELSPRK ??BPAR2P1}_??MinimumP1??MaximumP1?FalloffnceP1Falloff typeP1Invert SelectionHSELSPRK ??CPAR2P1)">?MinimumP1??MaximumP1?FalloffP1Falloff typeP1Invert SelectionCMB2SPRK l??DPAR2P1 Method\PrVtMask InpmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthLLThe strength of the combination. High values cause a more pronounced effectEQUAO!hy R > E C h <b$x!J .eKYH \w=o::|{z{{+-`3G)!|MF+ ;Z]P-OA@c ll=?SPRK Head??EPAR2P1(>?EqualizationightenControls the degree of equalization. Full equalization means that each height value will be equally represented in the terrain.P1َsCapture samplecTake the current heightfield and use it as a sample to equalize all terrain against in the future.P1ڎsRelease sample  BRelease the sample and again equalize every terrain individually.HSELSPRK ??FPAR2P1!<?MinimumP1?MaximumP1x>?FalloffP1Falloff typeP1Invert SelectionEQUAF  I* a6v* ~~ &)afp ]T  S[` V0h9} @~b 5PzUPoV"l[  8I1WdQD.oonM}nvpxmcd\_YlR?qGKILI=IF>606S.@.$.13&21%#!"+!% =?SPRK P 4??GPAR2P1??Equalization4sControls the degree of equalization. Full equalization means that each height value will be equally represented in the terrain.P1َsCapture sample4sDefacTake the current heightfield and use it as a sample to equalize all terrain against in the future.P1ڎsRelease sample4sDefaultBRelease the sample and again equalize every terrain individually.CHOSSPRK >?Fall??HPAR2P1MethodChoose between A and B inputs bChoose between B and A inputs bAdd B to A based on CSELCSPRK ??IPAR2P1@StrengthionAPRL?????????SPRK O}??JPAR2P1Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P17<;AScaleP1@?@?PersistenceP1H@?ALacunarityP1OctavesP1rDSeedP1??SteepnessP1??ElevationP1?Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCOLGSPRK TG??KPAR2P1ColorCOLGSPRK ??LPAR2P1ColorIVRTSPRK W??MPAR2CMB2SPRK ry Input??NPAR2P1 MethodationmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1t??Strengthample4sCHKPLThe strength of the combination. High values cause a more pronounced effectCHKPSPRK (??OPAR2P1 Number of PortsCLMPSPRK ??PPAR2P1 #>?Range1P1??Range2P1TypestenceP1Normalize?EXPASPRK ??QPAR2P1Actionp2Specifies the operation to perform on the terrainMaxMinSwellTightenP1Filter typepPThe shape of the comparison kernel. Terrain features tend to take on this shapeSquare (fast)Circular (slow)Hybrid (fast)P1 DistanceRHow large the shape kernel is; this controls how strongly the terrain is effectedP1Scale-independanthScale independance ensures the effect doesn't change radically between a low and high resolution renderEQUA>Smn=I7\ZvvY&;gVZq_0d/3(qyxTqQL+ &  aXAPK3 {wpgd~xt^ur^i]WllX[ORVJU]PFQ4?2D2>;B78> =69+9+7.+"#$'!)!&&)"#    6 ??SPRK 8??RPAR2P1??Equalizationry OutputControls the degree of equalization. Full equalization means that each height value will be equally represented in the terrain.P1َsCapture sampleputcTake the current heightfield and use it as a sample to equalize all terrain against in the future.P1ڎsRelease sampleBRelease the sample and again equalize every terrain individually.CHKPSPRK ??SPAR2P1 Number of Ports23(       !./%%%&&&))*(4          $"  #!#"!#$$+%'&''$(%(&)+*)+,0-,-..1/10/1+2222 2263542546* Q+Yx(Vhhhs\7)5NA()+$         ()*)  . !/%%%&&&6=CBSand and grass,-C@BGCCCliffs_@CCkDSnow and Ice OR Flowmap@sDB`DOveral controlsManipulation controlsSf!!!!I know there could be a lot more parameters but unfortunatly these doesnt fit inside the screen resolution of most people.. Im sorry but its just the way it is for now Untll MW gets a scrollbar in its parameter pop up :) REXT??Main Extentse2wTBDS_x%x_y%yv^&CX{0{TCDSTCNT[-d> >"w?SPRK e2's Encyclopedialize ??TPAR2P1j Grass 1p!88P1Grass 28!P1Mud / sand 1!P1Mud / sand 2P1>?Grass / Mud MaximumX!P1?Grass / Mud MinimumP1(>?Fall off8P1QQbCliffs 1)-P1Cliffs 2),P1?Cliffs Maximum)P1?Cliffs Minimum)8P1?Fall offP1Snow 8)+P1Snow ambient)*8P1Ice 1P1Ice 20)sP1??Snow MaximumP1}_??Snow Minimumh5P1?Snow Falloff5P1??Ice MaximumP1)">?Ice Minimum`7-RiP1?Falloffv7unefield.devP1?Height MaximumuLpP1!<?Height Minimum!RX9!RP1??Flowmap Equalizations.devP1(>?Depomap EqualizationyP:P1)=?Expander amountP;iver_2.dev