WMDEVICEMACRSPRWorld>_%x_%yyA>MACIPrimary Input@Maskry Input@SPRK<D-Ridges In??PAR2MACOPrimary Output@Ridges Output@SPRK(D-Ridges Out??PAR2MACPSPRKD-Ridges Params??PAR2MACH Nico KornD-Ridges/Vertical Terraces v1.3 This macro creates ridges running from the peaks to the valleys. You can directly use the macro to add some ridges to your terrain. Just connect your heightfield to the input - that's all. Let's say you don't like the way, the ridges are distributed by the macro. Simply check "Draw everywhere", and the ridges will appear all over the terrain. "What?! That is even worse!" Ok, I agree - but don't panic: If you don't like the way, the ridges are added to the terrain at all, you can use the optional output - It containes the pure ridges. Notice: The preview may show some strange structures in areas where many ridges are at one place. These are so called Moir effects caused by aliasing and will disappear as you take a closer look. If you have any questions or suggestions - You can find me at: My website: nkdev.de www.terradreams.de www.ashundar.com www.world-machine.com Have fun! NikitaGFX0 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmgþþ|.0,13.wt}pvi]soe~o{twXgdWheig}vi~HSN[pmoyz^ni~(*%)*&x~fSWURbZIoqAfeO|}MxzV^%22(9:@_bFhjY=UY##Ejkga[:MMfztyn%'#')%ys{hWNE{vNaEmq(AB9bcLVfR|#$,GI=df?hjT9W[#$7YZXR[:TUbvtym%'#')%ys{c\TL`a7Z\+IK>=jkDtuc7WZ12=hjRUa9UX_qytym%'#')%ysx^THXT[.NO+JJ/TTL\i.1+JKEyxUl+DG$<>J=kiYf4MMG[Xovtym%'#')%ysyfH|JRQ[$<=)JI5b``i\215][Tee*,,KJCwv@rp`_5QQQmgvtym%'#')%yswdUSKQW33'HED~ySdGqv /PQ4\YVeV 0UTNIU^=__Okfq{tym%'#')%ysubQVC{UE|z%$*OJRTV "+,0SS)JJToCko0USdcATNnutym%'#')%ysrxY}SF=zp\*JH5f`Zf3KQ !880XUC~ycU"252385fd>PKnutym%'#')%ysn~rVxPFPVAop/WTObX$%+IJW[g-;A''$$8ke:qjJ^AkiCVPnwtym%'#')%ysn~rSsJLQTM33Mi>`e 112XYZca'+&&'%(NHKWXAkhHb\r}tym%'#')%yslznMreH|QU0TS1YW*MK[b,IK 44,POG\Lz-.000.('NVZCtoIe^k|qtym%'#')%yskxlQ}oNWI 9je=snQV&'!!#?=97Lf0NQ'BC(HG&GD/[UF~UZ>ieATNlttym%'#')%ysm}qUwSV$:< 3d^NRDxw '%#A??vp[Y12&CC%A@%C@74<8)SLTZ:c]BWQoxtym%'#')%yskymQqOQ Dz?zs[&AA ,)(OK?zsOR210/4252<8@yV]6]YAVOlttym%'#')%ysotW|[6\[ ?zs9phPP" 3/2aYBxU4c](%,ZSRKk}qtym%'#')%ysrzfU'$/,7qh\.-(%2,+[RLO+( ?;%JD,(.aWGD~T[,JD=PIhymtym%'#')%ysxk>id *&93IA~v '$>6=v[­/ZT ;5,]S.`W+\QDK@zSX$96@XPhyltym%'#')%ysyi"54 3.>u\30 .&@}XéJ '$=5*YO%PF&RG>uEITP,'D`Wi|otym%'#')%ys{[}$! F=Y9og 61'#7|jVĨV31 <5"J@ H>'[Nzq%"C^Uizmtym%'#')%yszCWR"ICLK ";}p.dWCI7pf($D;,fX/o_:r=vDJDP=|r1,>TJi{ntym%'#')%ysx8@</+8wi_Ʋ33 4.G_.TR &!,'#OC+cU!J?7mILLOT;62-DcXjqtym%'#')%yss{5<77dZZ;nh $HB,^SWD}w )&$ ($=4&XJ"OB1s^@HHMUK,'-TIGj]jptym%'#'(%x~rqu?KCP_&<9,)1WP7j^^#430-.OI*&92/`R:~i>rLLORS[1[Q";37`SOselqsxl%'#&($tynp}qQ_VYw^9F@Gd[Fe[gU|s7B;;MFOuj>SK@[PFl]YZX\_baaB]RA]SGcW]|mpuqvk%&#&'#SWNs|ohsglvkv^g^g{okvq`j`boecrhjukv`lbcuhohqjul{n}kxkxdvjdvjduidsgl}os~rRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL? #%I>m>%I?n6?m[??SPRKH??PAR2P1Current Selection[MSPLTSPRKp??PAR2P1OutputsSSELSPRKO??PAR2P1>?MinimumP1??MaximumMP1>?FalloffnceP1Falloff typeMP1Invert SelectionSPLTSPRKP??PAR2P1OutputsM˓MCHOSSPRKB??PAR2P1MethodSWCHSPRKT??PAR2P1Input choiceputsJIf enabled, passes the optional input along instead of the primary input.CHGTSPRKH??PAR2P1??Heightof Outputs'The height to set the terrain level atPULLSPRK8??PAR2CLMPSPRK@??PAR2P1?Range1P1??Range2qMP1TypeP1NormalizeHSELSPRK FM??PAR2P1>?MinimumP1??MaximumP1p>?FalloffP1Falloff typeP1Invert SelectionCMB2SPRK0TMethod??PAR2P1Method RamputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specificsAverageAdd SubtractMultiplyMaxMinPowerRootP1??StrengthsLThe strength of the combination. High values cause a mroe pronounced effectSPLTSPRKH??PAR2P1Outputs            ??Main Extents SwitchSPRKD-Ridges??PAR2P1L>?Clamp ResultŻ팻>P133>?Blur Input<psBlurring your terrain wil cause the ridges to appear clearer - they will flow more elegant down the mountainsides.P1@Number of Ridgesw=^кP1??Ridge Shapep @XvB>The peak of the ridges can be right or left. I suggest to test the effect of this parameter with 3 or 4 ridges. The default value is 0.5 (center).P1Multiply2< @VAttention! Multiplied ridges will not have the same distance from each other anymore.P1Draw Ridges everywhereS;pȼ