Generator Device - Tiled File Input 生成器设备 - 瓷块文件导入

仅专业版可用

The Tiled File Input device allows you to load a set of files that together represent a large expanse of terrain. From there, you can work with as large or small a portion of the tiled area as you want. In addition, since the Tiled File Input is simply another device in your world machine workflow, you can have as many input streams as you wish, allowing you to use many possibly overlapping tiled datasets, or to import texturing as well. The User's Guide has a section devoted to working with the Tiled File Input device; see Chapter 10 for more information. The focus here is explaining on what each checkbox or button does.

瓷块文件输入设备允许你加载一组文件放在一起代表大片地区的地形。从那里,你可以处理一样大或小的区域的部分平铺你想要的地形。另外,由于瓷块文件输入只是在你世界机工作流的一个设备,你可以有许多输入流,如你所愿,使你能够使用许多可能重叠的平铺数据集,或导入更好的纹理。 用户指南中有一节专门讨论使用瓷块文件输入设备;更多的信息,请参阅第 10 章。这里重点解释每个复选框或按钮的功能。

设备参数
Specify from Files... Choose the set of files to use as the tiled file input set
指定从文件... 选择要用作瓷块的文件输入集的文件路径
Validate Tileset Click this to validate each of the files in the tileset and make sure they all exist and are the same size
验证瓷块 单击此处,验证每个文件在瓷块和确保他们的所有存在的大小都相同
Use Tile Subset When checked, you can specify a subset of tiles to import with
使用瓷块子集 选中时,你可以指定与导入的图像块子集
转换为RGB 作为为选中状态的位图导入文件数据.
Tiles share edge vertices If World Machine should assume that the edges of each tile will match. When this option is not set correctly, there will be a one pixel offset in your tileset; Check the export options from World Machine or your other source of tiled data to see what this should be set to.
共享瓷块边缘顶点 如果世界机假设将每个图块的边缘匹配。当此选项设置不正确时,将会有 一个像素偏移量在你的瓷块;检查从世界机或你的其他数据源的瓷块导出选项,来看看 什么这应设置为什么
翻转Y方向的瓷砖 如果选中了此选项,反转垂直轴的每个文件。
World Placement Control where in the world the tileset will be loaded to
世界布局 控制瓷块在世界中的加载位置
Origin: Set the lower-left corner of the rectangular extents of the terrain area
原点: 设置左下角矩形范围的地形区域
Sizing: Specify the size of the terrain area in worldspace by specifying numerically or with the sliders
尺寸: 在世界空间中指定地形区域的大小,通过指定数值或与滑块
Size by Tile: Specify the size of each individual input tile; the total size will be determined automatically
瓷块大小: 指定每个输入瓷块的大小;总大小将自动确定
Match to Current Extents: Select this to set the world location of the file input device to the current render extents
匹配当前范围: 选择此选项来设置当前的输入设备的渲染范围在世界文件的位置
Set in Layout View: Change the view to Layout View to set the location graphically
在布局视图中设置: 更改视图布局并以图形的方式设置位置
Altitude Scaling Choose how to map elevation data present in the file to World Machine:
高度适放 选择如何映射高程数据文件在当前世界机中:
Natural Elevations: Ensure that the height values in the input files are translated correctly into the same elevation in World Machine
自然海拔: 确保输入文件中的高度值转换成世界机上的海拔相同
Full Range: Map the elevations present so that the highest and lowest elevation completely span the possible elevation range inside of World Machine
全范围: 映射目前的海拔,在世界上海拔最高和最低海拔跨度完全可能的范围在世界机内
Specified: Specify an altitude range in meters that the input data should fall between
指定: 指定高度范围输入(单位:米)
Performance Tuning The Tiled File Input device uses a multi-resolution cache to making working with your tileset easy. The default settings will usually achieve optimal performance; however, you can adjust the total amount of space allocated to the cache if you want to accomidate an extremely large tileset.
性能调整 瓷块的文件输入设备使用多分辨率缓存使你的地图绘制起来非常容易。默认设置通常会实现最佳性能;但是,如果你想绘制一个非常大的地图,你可以调整分配的缓存空间总量.
Preload Cache: Load and retain every tile's data to the maximum resolution possible to retain in cache memory. Preloading the cache will make subsequent use faster
预加载缓存: 负载和保留的每个瓦片的数据的最大分辨率可能保留在缓存。预加载缓存快会使以后的使用
Reset Cache: Empty the cache and cause it to re-load all data from disk
重置缓存: 清空高速缓存,以防它从磁盘重新加载所有数据
Reset Counters: Reset the cache performance counters to zero; this has no effect other than for reporting purposes.
重置计数器: 缓存性能计数器重置为零;该报告用途没有什么效果。