Converter Device - Normalmap Generator 转换设备- 法线贴图生成器

所有版本可用

The normalmap generator encodes the terrain normal into an RGB texture; each direction component of the normal is mapped to a color. (R=X, G=Y, B=Z) is the default encoding. Among other uses, this information can be then used over a low-resolution mesh, giving much of the feel of a high resolution terrain with a fraction of the geometry data.

该法线贴图生成器将正常的地形编码为一个RGB纹理;每个标准的方向元件映射到一种颜色。 (R=X, G=Y, B=Z)是默认编码. 在其他用途中,此信息可以在低分辨率网格上使用,使用小部分几何数据就可以有大部分高分辨率地形的感觉。

设备参数
Encoding Type There is only one type currently for normal encoding: each axis is mapped to one of the three primary channels as noted.
编码类型 目前只有一种标准编码:每个轴都映射到提到的三个主要通道之一。
Flip X Flip the encoding so that a positive X axis component is mapped to -127 instead of 127.
翻转 X 翻转编码,以便为正的X轴组件映射为-127而不是127。
Flip Y Flip the encoding so that a positive Y axis component is mapped to -127 instead of 127.
翻转 Y 翻转编码,以便为正的Y轴组件映射为-127而不是127。